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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -3264,7 +3264,7 @@ e_mf_class::e_mf_class() {}
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AUDIO_INSTANCES;
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actor_method_class l_daE_MF_Method = {
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DUSK_GAME_DATA actor_method_class l_daE_MF_Method = {
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(process_method_func)daE_MF_Create,
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(process_method_func)daE_MF_Delete,
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(process_method_func)daE_MF_Execute,
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