Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -76,11 +76,11 @@ static void strippedFunc() {
static char const l_arcName[] = "Horse";
const u16 daHorse_c::m_footJointTable[] = {
DUSK_GAME_DATA const u16 daHorse_c::m_footJointTable[] = {
3, 7, 27, 31,
};
const f32 daHorse_c::m_callLimitDistance2 = 640000.0f;
DUSK_GAME_DATA const f32 daHorse_c::m_callLimitDistance2 = 640000.0f;
static f32 l_autoUpHeight = 50.0f;
@@ -170,7 +170,7 @@ void daHorse_hio_c::genMessage(JORMContext* ctx) {
}
#endif
const daHorse_hio_c1 daHorse_hio_c0::m = {
DUSK_GAME_DATA const daHorse_hio_c1 daHorse_hio_c0::m = {
600,
50,
45,