Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -31,7 +31,7 @@ static void* daHoZelda_searchGanon(fopAc_ac_c* i_actor, void* i_data) {
return NULL;
}
const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
DUSK_GAME_DATA const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
0x38E,
0x2AAA,
0x4000,
@@ -40,8 +40,8 @@ const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
4000.0f,
};
u8 daHoZelda_matAnm_c::mEyeMoveFlg;
u8 daHoZelda_matAnm_c::mMorfFrame;
DUSK_GAME_DATA u8 daHoZelda_matAnm_c::mEyeMoveFlg;
DUSK_GAME_DATA u8 daHoZelda_matAnm_c::mMorfFrame;
void daHoZelda_matAnm_c::init() {
field_0xf4 = 0.0f;