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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -31,7 +31,7 @@ static void* daHoZelda_searchGanon(fopAc_ac_c* i_actor, void* i_data) {
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return NULL;
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}
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const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
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DUSK_GAME_DATA const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
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0x38E,
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0x2AAA,
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0x4000,
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@@ -40,8 +40,8 @@ const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
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4000.0f,
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};
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u8 daHoZelda_matAnm_c::mEyeMoveFlg;
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u8 daHoZelda_matAnm_c::mMorfFrame;
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DUSK_GAME_DATA u8 daHoZelda_matAnm_c::mEyeMoveFlg;
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DUSK_GAME_DATA u8 daHoZelda_matAnm_c::mMorfFrame;
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void daHoZelda_matAnm_c::init() {
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field_0xf4 = 0.0f;
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