Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -141,7 +141,7 @@ enum Type {
/* 0x4 */ TYPE_4,
};
const daNpc_Aru_HIOParam daNpc_Aru_Param_c::m = {
DUSK_GAME_DATA const daNpc_Aru_HIOParam daNpc_Aru_Param_c::m = {
220.0f,
-3.0f,
1.0f,
@@ -345,7 +345,7 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{11, 4, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Aru_c::mCutNameList[7] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Aru_c::mCutNameList[7] = {
"",
"RIDEON_HORSE",
"GOTO_BULLRUNNING_STAGE",
@@ -355,7 +355,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Aru_c::mCutNameList[7] = {
"NO_ENTRANCE",
};
daNpc_Aru_c::cutFunc DUSK_CONST daNpc_Aru_c::mCutList[7] = {
DUSK_GAME_DATA daNpc_Aru_c::cutFunc DUSK_CONST daNpc_Aru_c::mCutList[7] = {
NULL,
&daNpc_Aru_c::cutRideOnHorse,
&daNpc_Aru_c::cutGotoBullRunningStage,