Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -12,7 +12,7 @@
#include "SSystem/SComponent/c_math.h"
#include <cstring>
const daNpcAsh_HIOParam daNpcAsh_Param_c::m = {
DUSK_GAME_DATA const daNpcAsh_HIOParam daNpcAsh_Param_c::m = {
35.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale
@@ -198,7 +198,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_evtNames[6] = {
static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "Ash";
daNpcAsh_c::EventFn daNpcAsh_c::mEvtSeqList[6] = {
DUSK_GAME_DATA daNpcAsh_c::EventFn daNpcAsh_c::mEvtSeqList[6] = {
NULL,
&daNpcAsh_c::EvCut_Introduction,
&daNpcAsh_c::EvCut_Meeting,