Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -10,7 +10,7 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include <cstring>
const daNpcAshB_HIOParam daNpcAshB_Param_c::m = {
DUSK_GAME_DATA const daNpcAshB_HIOParam daNpcAshB_Param_c::m = {
205.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale
@@ -93,7 +93,7 @@ void daNpcAshB_HIO_c::genMessage(JORMContext* ctext) {
}
#endif
daNpcAshB_c::EventFn DUSK_CONST daNpcAshB_c::mEvtSeqList[2] = {
DUSK_GAME_DATA daNpcAshB_c::EventFn DUSK_CONST daNpcAshB_c::mEvtSeqList[2] = {
NULL,
&daNpcAshB_c::EvCut_Appear,
};