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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -138,7 +138,7 @@ enum Type {
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/* 0x5 */ TYPE_DEFAULT,
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};
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daNpc_Bans_HIOParam const daNpc_Bans_Param_c::m = {
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DUSK_GAME_DATA daNpc_Bans_HIOParam const daNpc_Bans_Param_c::m = {
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200.0f,
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-3.0f,
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1.0f,
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@@ -335,14 +335,14 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
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{9, 0, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
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};
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char DUSK_CONST* DUSK_CONST daNpc_Bans_c::mCutNameList[4] = {
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Bans_c::mCutNameList[4] = {
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"",
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"ANGER",
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"PURCHASE",
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"GO_BACK",
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};
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daNpc_Bans_c::cutFunc DUSK_CONST daNpc_Bans_c::mCutList[4] = {
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DUSK_GAME_DATA daNpc_Bans_c::cutFunc DUSK_CONST daNpc_Bans_c::mCutList[4] = {
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NULL,
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&daNpc_Bans_c::cutAnger,
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&daNpc_Bans_c::cutPurchase,
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