Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -138,7 +138,7 @@ enum Type {
/* 0x5 */ TYPE_DEFAULT,
};
daNpc_Bans_HIOParam const daNpc_Bans_Param_c::m = {
DUSK_GAME_DATA daNpc_Bans_HIOParam const daNpc_Bans_Param_c::m = {
200.0f,
-3.0f,
1.0f,
@@ -335,14 +335,14 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{9, 0, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Bans_c::mCutNameList[4] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Bans_c::mCutNameList[4] = {
"",
"ANGER",
"PURCHASE",
"GO_BACK",
};
daNpc_Bans_c::cutFunc DUSK_CONST daNpc_Bans_c::mCutList[4] = {
DUSK_GAME_DATA daNpc_Bans_c::cutFunc DUSK_CONST daNpc_Bans_c::mCutList[4] = {
NULL,
&daNpc_Bans_c::cutAnger,
&daNpc_Bans_c::cutPurchase,