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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -119,7 +119,7 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
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{2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {6, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
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};
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char DUSK_CONST* DUSK_CONST daNpc_Bou_c::mCutNameList[9] = {
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Bou_c::mCutNameList[9] = {
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"",
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"WILDGOAT",
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"WILDGOAT_SUCCESS",
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@@ -131,7 +131,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Bou_c::mCutNameList[9] = {
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"MEETING_AGAIN"
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};
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daNpc_Bou_c::cutFunc DUSK_CONST daNpc_Bou_c::mCutList[9] = {
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DUSK_GAME_DATA daNpc_Bou_c::cutFunc DUSK_CONST daNpc_Bou_c::mCutList[9] = {
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NULL,
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&daNpc_Bou_c::cutWildGoat,
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&daNpc_Bou_c::cutWildGoatSuccess,
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@@ -157,7 +157,7 @@ daNpc_Bou_c::~daNpc_Bou_c() {
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deleteRes(l_loadResPtrnList[mType], (char const**)l_resNameList);
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}
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daNpc_Bou_HIOParam const daNpc_Bou_Param_c::m = {
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DUSK_GAME_DATA daNpc_Bou_HIOParam const daNpc_Bou_Param_c::m = {
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{
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210.0f, -3.0f, 1.0f, 600.0f, 255.0f, 200.0f, 35.0f, 40.0f,
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0.0f, 0.0f, 10.0f, -10.0f, 30.0f, -10.0f, 45.0f, -45.0f,
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