Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -119,7 +119,7 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {6, -1, 1}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Bou_c::mCutNameList[9] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Bou_c::mCutNameList[9] = {
"",
"WILDGOAT",
"WILDGOAT_SUCCESS",
@@ -131,7 +131,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Bou_c::mCutNameList[9] = {
"MEETING_AGAIN"
};
daNpc_Bou_c::cutFunc DUSK_CONST daNpc_Bou_c::mCutList[9] = {
DUSK_GAME_DATA daNpc_Bou_c::cutFunc DUSK_CONST daNpc_Bou_c::mCutList[9] = {
NULL,
&daNpc_Bou_c::cutWildGoat,
&daNpc_Bou_c::cutWildGoatSuccess,
@@ -157,7 +157,7 @@ daNpc_Bou_c::~daNpc_Bou_c() {
deleteRes(l_loadResPtrnList[mType], (char const**)l_resNameList);
}
daNpc_Bou_HIOParam const daNpc_Bou_Param_c::m = {
DUSK_GAME_DATA daNpc_Bou_HIOParam const daNpc_Bou_Param_c::m = {
{
210.0f, -3.0f, 1.0f, 600.0f, 255.0f, 200.0f, 35.0f, 40.0f,
0.0f, 0.0f, 10.0f, -10.0f, 30.0f, -10.0f, 45.0f, -45.0f,