Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -2182,7 +2182,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "Chat";
static NPC_CHAT_HIO_CLASS l_HIO;
daNpcChat_c::eventFunc DUSK_CONST daNpcChat_c::mEvtSeqList[1] = {
DUSK_GAME_DATA daNpcChat_c::eventFunc DUSK_CONST daNpcChat_c::mEvtSeqList[1] = {
NULL,
};
@@ -2218,7 +2218,7 @@ static DUSK_CONSTEXPR anmTblPrm const l_objTWTbl[13] = {
{"objectTW", -1},
};
daNpcChat_HIOParam const daNpcChat_Param_c::m = {
DUSK_GAME_DATA daNpcChat_HIOParam const daNpcChat_Param_c::m = {
55.0f,
-3.0f,
1.0f,