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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -2182,7 +2182,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "Chat";
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static NPC_CHAT_HIO_CLASS l_HIO;
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daNpcChat_c::eventFunc DUSK_CONST daNpcChat_c::mEvtSeqList[1] = {
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DUSK_GAME_DATA daNpcChat_c::eventFunc DUSK_CONST daNpcChat_c::mEvtSeqList[1] = {
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NULL,
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};
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@@ -2218,7 +2218,7 @@ static DUSK_CONSTEXPR anmTblPrm const l_objTWTbl[13] = {
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{"objectTW", -1},
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};
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daNpcChat_HIOParam const daNpcChat_Param_c::m = {
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DUSK_GAME_DATA daNpcChat_HIOParam const daNpcChat_Param_c::m = {
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55.0f,
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-3.0f,
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1.0f,
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