Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -145,7 +145,7 @@ enum Type {
/* 0x4 */ TYPE_50F,
};
const daNpc_Fairy_HIOParam daNpc_Fairy_Param_c::m = {
DUSK_GAME_DATA const daNpc_Fairy_HIOParam daNpc_Fairy_Param_c::m = {
190.0f,
-3.0f,
1.0f,
@@ -459,7 +459,7 @@ static DUSK_CONSTEXPR daNpcT_evtData_c l_evtList[18] = {
{"RETURN_CANCEL", 1},
};
char DUSK_CONST* DUSK_CONST daNpc_Fairy_c::mCutNameList[18] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Fairy_c::mCutNameList[18] = {
"",
"APPEAR_10F_01",
"APPEAR_10F_02",
@@ -480,7 +480,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Fairy_c::mCutNameList[18] = {
"RETURN_CANCEL",
};
daNpc_Fairy_c::cutFunc DUSK_CONST daNpc_Fairy_c::mCutList[18] = {
DUSK_GAME_DATA daNpc_Fairy_c::cutFunc DUSK_CONST daNpc_Fairy_c::mCutList[18] = {
NULL,
&daNpc_Fairy_c::cutAppear_10F_01,
&daNpc_Fairy_c::cutAppear_10F_02,