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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -145,7 +145,7 @@ enum Type {
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/* 0x4 */ TYPE_50F,
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};
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const daNpc_Fairy_HIOParam daNpc_Fairy_Param_c::m = {
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DUSK_GAME_DATA const daNpc_Fairy_HIOParam daNpc_Fairy_Param_c::m = {
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190.0f,
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-3.0f,
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1.0f,
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@@ -459,7 +459,7 @@ static DUSK_CONSTEXPR daNpcT_evtData_c l_evtList[18] = {
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{"RETURN_CANCEL", 1},
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};
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char DUSK_CONST* DUSK_CONST daNpc_Fairy_c::mCutNameList[18] = {
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Fairy_c::mCutNameList[18] = {
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"",
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"APPEAR_10F_01",
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"APPEAR_10F_02",
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@@ -480,7 +480,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Fairy_c::mCutNameList[18] = {
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"RETURN_CANCEL",
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};
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daNpc_Fairy_c::cutFunc DUSK_CONST daNpc_Fairy_c::mCutList[18] = {
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DUSK_GAME_DATA daNpc_Fairy_c::cutFunc DUSK_CONST daNpc_Fairy_c::mCutList[18] = {
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NULL,
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&daNpc_Fairy_c::cutAppear_10F_01,
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&daNpc_Fairy_c::cutAppear_10F_02,
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