Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -14,7 +14,7 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
const daNpc_grA_HIOParam daNpc_grA_Param_c::m = {
DUSK_GAME_DATA const daNpc_grA_HIOParam daNpc_grA_Param_c::m = {
{90.0f, -4.0f, 1.0f, 850.0f, 255.0f, 280.0f, 40.0f, 100.0f, 0.0f, 0.0f, 20.0f,
-20.0f, 40.0f, -30.0f, 40.0f, -40.0f, 0.4f, 12.0f, 4, 6, 6, 6,
60.0f, 500.0f, 300.0f, -300.0f, 0x3c, 8, 0, 0, 0, 0, 0},
@@ -288,7 +288,7 @@ void daNpc_grA_HIO_c::genMessage(JORMContext* context) {
}
#endif
char DUSK_CONST* DUSK_CONST daNpc_grA_c::mEvtCutNameList[12] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_grA_c::mEvtCutNameList[12] = {
"",
"TALK_SPA",
"GRDS_ROLL",
@@ -303,7 +303,7 @@ char DUSK_CONST* DUSK_CONST daNpc_grA_c::mEvtCutNameList[12] = {
"ROLL_ROCK_CRASH",
};
daNpc_grA_c::cut_type DUSK_CONST daNpc_grA_c::mEvtCutList[] = {
DUSK_GAME_DATA daNpc_grA_c::cut_type DUSK_CONST daNpc_grA_c::mEvtCutList[] = {
NULL,
&daNpc_grA_c::ECut_talkSpa,
&daNpc_grA_c::ECut_grDSRoll,