Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -109,12 +109,12 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_evtNames[1] = {
static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "grD";
char DUSK_CONST* DUSK_CONST daNpc_Grd_c::mEvtCutNameList[2] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Grd_c::mEvtCutNameList[2] = {
"",
"NOD_TO_GRZ",
};
daNpc_Grd_c::cutFunc DUSK_CONST daNpc_Grd_c::mEvtCutList[2] = {
DUSK_GAME_DATA daNpc_Grd_c::cutFunc DUSK_CONST daNpc_Grd_c::mEvtCutList[2] = {
NULL,
&daNpc_Grd_c::ECut_nodToGrz,
};
@@ -131,7 +131,7 @@ daNpc_Grd_c::~daNpc_Grd_c() {
}
}
const daNpc_Grd_HIOParam daNpc_Grd_Param_c::m = {
DUSK_GAME_DATA const daNpc_Grd_HIOParam daNpc_Grd_Param_c::m = {
230.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale