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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -122,19 +122,19 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
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{-1, 0, 0}, {-1, 0, 0}, {2, -1, 1}, {0, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
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};
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char DUSK_CONST* DUSK_CONST daNpc_grM_c::mCutNameList[2] = {
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_grM_c::mCutNameList[2] = {
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"",
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"TALK_SPA",
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};
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daNpc_grM_c::cutFunc DUSK_CONST daNpc_grM_c::mCutList[2] = {
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DUSK_GAME_DATA daNpc_grM_c::cutFunc DUSK_CONST daNpc_grM_c::mCutList[2] = {
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NULL,
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&daNpc_grM_c::cutTalkSpa,
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};
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static NPC_GRM_HIO_CLASS l_HIO;
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daNpc_grM_HIOParam const daNpc_grM_Param_c::m = {
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DUSK_GAME_DATA daNpc_grM_HIOParam const daNpc_grM_Param_c::m = {
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300.0f, -3.0f, 1.0f, 600.0f, 255.0f, 260.0f, 35.0f, 70.0f, 0.0f, 0.0f, 30.0f,
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-30.0f, 30.0f, -10.0f, 20.0f, -20.0f, 0.6f, 12.0f, 8, 6, 8, 6,
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0.0f, 0.0f, 0.0f, 0.0f, 60, 8, 0, 0, 0, false, false,
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