Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -122,19 +122,19 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0}, {-1, 0, 0}, {2, -1, 1}, {0, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_grM_c::mCutNameList[2] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_grM_c::mCutNameList[2] = {
"",
"TALK_SPA",
};
daNpc_grM_c::cutFunc DUSK_CONST daNpc_grM_c::mCutList[2] = {
DUSK_GAME_DATA daNpc_grM_c::cutFunc DUSK_CONST daNpc_grM_c::mCutList[2] = {
NULL,
&daNpc_grM_c::cutTalkSpa,
};
static NPC_GRM_HIO_CLASS l_HIO;
daNpc_grM_HIOParam const daNpc_grM_Param_c::m = {
DUSK_GAME_DATA daNpc_grM_HIOParam const daNpc_grM_Param_c::m = {
300.0f, -3.0f, 1.0f, 600.0f, 255.0f, 260.0f, 35.0f, 70.0f, 0.0f, 0.0f, 30.0f,
-30.0f, 30.0f, -10.0f, 20.0f, -20.0f, 0.6f, 12.0f, 8, 6, 8, 6,
0.0f, 0.0f, 0.0f, 0.0f, 60, 8, 0, 0, 0, false, false,