Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -93,12 +93,12 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "grS";
static NPC_GRS_HIO_CLASS l_HIO;
char DUSK_CONST* DUSK_CONST daNpc_grS_c::mEvtCutNameList[2] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_grS_c::mEvtCutNameList[2] = {
"",
"PUSHOUT",
};
daNpc_grS_c::cutFunc DUSK_CONST daNpc_grS_c::mEvtCutList[2] = {
DUSK_GAME_DATA daNpc_grS_c::cutFunc DUSK_CONST daNpc_grS_c::mEvtCutList[2] = {
NULL,
&daNpc_grS_c::cutPushOut,
};
@@ -122,7 +122,7 @@ daNpc_grS_c::~daNpc_grS_c() {
#endif
}
const daNpc_grS_HIOParam daNpc_grS_Param_c::m = {
DUSK_GAME_DATA const daNpc_grS_HIOParam daNpc_grS_Param_c::m = {
120.0f, -3.0f, 1.0f, 600.0f, 255.0f, 120.0f, 35.0f, 60.0f,
0.0f, 0.0f, 10.0f, -10.0f, 30.0f, -30.0f, 45.0f, -45.0f,
0.6f, 12.0f,