Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -354,7 +354,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_resNames[6] = {
static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "grZ";
char DUSK_CONST* DUSK_CONST daNpc_Grz_c::mEvtCutNameList[7] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Grz_c::mEvtCutNameList[7] = {
"",
"WAIT",
"REBIRTH",
@@ -364,7 +364,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Grz_c::mEvtCutNameList[7] = {
"STONE_SMASH_SKIP",
};
daNpc_Grz_c::cutFunc DUSK_CONST daNpc_Grz_c::mEvtCutList[7] = {
DUSK_GAME_DATA daNpc_Grz_c::cutFunc DUSK_CONST daNpc_Grz_c::mEvtCutList[7] = {
NULL,
&daNpc_Grz_c::doWaitCut,
&daNpc_Grz_c::doRebirthCut,
@@ -406,7 +406,7 @@ daNpc_Grz_c::~daNpc_Grz_c() {
#endif
}
daNpc_Grz_HIOParam const daNpc_Grz_Param_c::m = {
DUSK_GAME_DATA daNpc_Grz_HIOParam const daNpc_Grz_Param_c::m = {
130.0f,
-3.0f,
1.0f,