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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -35,7 +35,7 @@ static int createHeapCallBack(fopAc_ac_c* i_this) {
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return static_cast<daNpcGuard_c*>(i_this)->createHeap();
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}
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daNpcGuard_c::actionFunc daNpcGuard_c::ActionTable[7][2] = {
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DUSK_GAME_DATA daNpcGuard_c::actionFunc daNpcGuard_c::ActionTable[7][2] = {
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{&daNpcGuard_c::initPath, &daNpcGuard_c::executePath},
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{&daNpcGuard_c::initRun, &daNpcGuard_c::executeRun},
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{&daNpcGuard_c::initFightWait, &daNpcGuard_c::executeFightWait},
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