Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -188,7 +188,7 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{29, -1, 1}, {0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {9, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Hoz_c::mCutNameList[8] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Hoz_c::mCutNameList[8] = {
"",
"BOAT_RACE",
"BEFORE_BATTLE",
@@ -199,7 +199,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Hoz_c::mCutNameList[8] = {
"TALK_BREAK",
};
daNpc_Hoz_c::cutFunc DUSK_CONST daNpc_Hoz_c::mCutList[] = {
DUSK_GAME_DATA daNpc_Hoz_c::cutFunc DUSK_CONST daNpc_Hoz_c::mCutList[] = {
NULL,
&daNpc_Hoz_c::ECut_boatRace,
&daNpc_Hoz_c::ECut_beforeBattle,
@@ -210,7 +210,7 @@ daNpc_Hoz_c::cutFunc DUSK_CONST daNpc_Hoz_c::mCutList[] = {
&daNpc_Hoz_c::ECut_talkBreak,
};
const daNpc_Hoz_HIOParam daNpc_Hoz_Param_c::m = {
DUSK_GAME_DATA const daNpc_Hoz_HIOParam daNpc_Hoz_Param_c::m = {
60.0f,
-3.0f,
1.0f,