Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
#include "d/actor/d_a_npc.h"
#include <cstring>
daNpcImpal_HIOParam const daNpcImpal_Param_c::m = {
DUSK_GAME_DATA daNpcImpal_HIOParam const daNpcImpal_Param_c::m = {
135.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale
@@ -91,7 +91,7 @@ void daNpcImpal_HIO_c::genMessage(JORMContext* ctext) {
}
#endif
daNpcImpal_c::EventFn daNpcImpal_c::mEvtSeqList[4] = {
DUSK_GAME_DATA daNpcImpal_c::EventFn daNpcImpal_c::mEvtSeqList[4] = {
NULL,
&daNpcImpal_c::EvCut_ImpalAppear1,
&daNpcImpal_c::EvCut_ImpalAppear2,