Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -222,13 +222,13 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Kkri_c::mCutNameList[3] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Kkri_c::mCutNameList[3] = {
"",
"CONVERSATION_ABOUT_SOUP",
"YM_LOOK",
};
int (daNpc_Kkri_c::* DUSK_CONST daNpc_Kkri_c::mCutList[])(int) = {
DUSK_GAME_DATA int (daNpc_Kkri_c::* DUSK_CONST daNpc_Kkri_c::mCutList[])(int) = {
NULL,
&daNpc_Kkri_c::cutConversationAboutSoup,
&daNpc_Kkri_c::cutYmLook,
@@ -236,7 +236,7 @@ int (daNpc_Kkri_c::* DUSK_CONST daNpc_Kkri_c::mCutList[])(int) = {
static NPC_KKRI_HIO_CLASS l_HIO;
const daNpc_Kkri_HIOParam daNpc_Kkri_Param_c::m = {
DUSK_GAME_DATA const daNpc_Kkri_HIOParam daNpc_Kkri_Param_c::m = {
180.0f,
-3.0f,
1.0f,