Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -308,7 +308,7 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{20, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Kolin_c::mCutNameList[11] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Kolin_c::mCutNameList[11] = {
"",
"NO_RIDE",
"HAIL",
@@ -322,7 +322,7 @@ char DUSK_CONST* DUSK_CONST daNpc_Kolin_c::mCutNameList[11] = {
"THANK_YOU",
};
daNpc_Kolin_c::cutFunc DUSK_CONST daNpc_Kolin_c::mCutList[11] = {
DUSK_GAME_DATA daNpc_Kolin_c::cutFunc DUSK_CONST daNpc_Kolin_c::mCutList[11] = {
NULL,
&daNpc_Kolin_c::cutNoRide,
&daNpc_Kolin_c::cutHail,
@@ -336,7 +336,7 @@ daNpc_Kolin_c::cutFunc DUSK_CONST daNpc_Kolin_c::mCutList[11] = {
&daNpc_Kolin_c::cutThankYou
};
daNpc_Kolin_HIOParam const daNpc_Kolin_Param_c::m = {
DUSK_GAME_DATA daNpc_Kolin_HIOParam const daNpc_Kolin_Param_c::m = {
140.0f,
-3.0f,
1.0f,