Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -44,7 +44,7 @@ enum Motion {
/* 0x11 */ MOT_UNK_17 = 17,
};
const daNpc_Len_HIOParam daNpc_Len_Param_c::m = {
DUSK_GAME_DATA const daNpc_Len_HIOParam daNpc_Len_Param_c::m = {
230.0f, -3.0f, 1.0f, 450.0f, 255.0f, 210.0f, 35.0f, 40.0f, 0.0f, 0.0f, 15.0f,
-15.0f, 30.0f, -10.0f, 30.0f, -30.0f, 0.6f, 12.0f, 3, 6, 5, 6,
110.0f, 0.0f, 0.0f, 0.0f, 60, 8, 0, 0, 0, 0, 0,
@@ -144,14 +144,14 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {17, 4, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Len_c::mCutNameList[4] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Len_c::mCutNameList[4] = {
"",
"HURRY",
"CONVERSATION_IN_HOTEL",
"TAKE_WOODSTATUE",
};
daNpc_Len_c::cutFunc DUSK_CONST daNpc_Len_c::mCutList[4] = {
DUSK_GAME_DATA daNpc_Len_c::cutFunc DUSK_CONST daNpc_Len_c::mCutList[4] = {
NULL,
&daNpc_Len_c::cutHurry,
&daNpc_Len_c::cutConversationInHotel,