Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -13,7 +13,7 @@
#include "d/actor/d_a_npc_uri.h"
#include <cstring>
const daNpc_Moi_HIOParam daNpc_Moi_Param_c::m = {
DUSK_GAME_DATA const daNpc_Moi_HIOParam daNpc_Moi_Param_c::m = {
200.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale
@@ -207,11 +207,11 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {18, 4, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_Moi_c::mCutNameList[5] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_Moi_c::mCutNameList[5] = {
"", "DELIVERED_SW", "APPEARANCE_MOI", "CONVERSATION_WITH_URI", "FIND_WOLF",
};
daNpc_Moi_c::cutFunc DUSK_CONST daNpc_Moi_c::mCutList[5] = {
DUSK_GAME_DATA daNpc_Moi_c::cutFunc DUSK_CONST daNpc_Moi_c::mCutList[5] = {
NULL,
&daNpc_Moi_c::cutDeliveredSw,
&daNpc_Moi_c::cutAppearanceMoi,