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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -31,7 +31,7 @@ static int createHeapCallBack(fopAc_ac_c* i_this) {
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return actor->createHeap();
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}
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daNpcPasser2_c::actionFunc daNpcPasser2_c::ActionTable[1][2] = {
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DUSK_GAME_DATA daNpcPasser2_c::actionFunc daNpcPasser2_c::ActionTable[1][2] = {
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{&daNpcPasser2_c::initPath, &daNpcPasser2_c::executePath},
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};
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