Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -42,12 +42,12 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_evtNames[2] = {
static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "Prayer";
daNpcPray_c::EvtSeq DUSK_CONST daNpcPray_c::mEvtSeqList[] = {
DUSK_GAME_DATA daNpcPray_c::EvtSeq DUSK_CONST daNpcPray_c::mEvtSeqList[] = {
NULL,
&daNpcPray_c::_Evt_GetHeart,
};
const daNpcPray_HIOParam daNpcPray_Param_c::m = {
DUSK_GAME_DATA const daNpcPray_HIOParam daNpcPray_Param_c::m = {
55.0f,
-3.0f,
1.0f,