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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -42,12 +42,12 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_evtNames[2] = {
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static DUSK_CONSTEXPR char DUSK_CONST* l_myName = "Prayer";
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daNpcPray_c::EvtSeq DUSK_CONST daNpcPray_c::mEvtSeqList[] = {
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DUSK_GAME_DATA daNpcPray_c::EvtSeq DUSK_CONST daNpcPray_c::mEvtSeqList[] = {
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NULL,
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&daNpcPray_c::_Evt_GetHeart,
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};
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const daNpcPray_HIOParam daNpcPray_Param_c::m = {
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DUSK_GAME_DATA const daNpcPray_HIOParam daNpcPray_Param_c::m = {
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55.0f,
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-3.0f,
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1.0f,
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