Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -97,7 +97,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_evtNames[7] = {
"RESIST_WIRETAP_RAFREL",
};
const daNpcRafrel_HIOParam daNpcRafrel_Param_c::m = {
DUSK_GAME_DATA const daNpcRafrel_HIOParam daNpcRafrel_Param_c::m = {
35.0f,
-3.0f,
1.0f,
@@ -152,7 +152,7 @@ void daNpcRafrel_HIO_c::genMessage(JORMContext* ctx) {
static NPC_RAFREL_HIO_CLASS l_HIO;
typedef BOOL (daNpcRafrel_c::*EventFn)(int);
EventFn daNpcRafrel_c::mEvtSeqList[] = {
DUSK_GAME_DATA EventFn daNpcRafrel_c::mEvtSeqList[] = {
NULL,
&daNpcRafrel_c::EvCut_Introduction,
&daNpcRafrel_c::EvCut_Meeting,