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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -49,13 +49,13 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
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{0, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
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};
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char DUSK_CONST* DUSK_CONST daNpc_seiD_c::mCutNameList = "";
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_seiD_c::mCutNameList = "";
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daNpc_seiD_c::cutFunc DUSK_CONST daNpc_seiD_c::mCutList[1] = {
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DUSK_GAME_DATA daNpc_seiD_c::cutFunc DUSK_CONST daNpc_seiD_c::mCutList[1] = {
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0
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};
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daNpc_seiD_HIOParam const daNpc_seiD_Param_c::m = {
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DUSK_GAME_DATA daNpc_seiD_HIOParam const daNpc_seiD_Param_c::m = {
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0.0f,
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0.0f,
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1.0f,
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