Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -64,17 +64,17 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpcTkj_c::mCutNameList[2] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpcTkj_c::mCutNameList[2] = {
"",
"LV7_FIRST_START",
};
int (daNpcTkj_c::* DUSK_CONST daNpcTkj_c::mCutList[])(int) = {
DUSK_GAME_DATA int (daNpcTkj_c::* DUSK_CONST daNpcTkj_c::mCutList[])(int) = {
NULL,
&daNpcTkj_c::cutLv7Start,
};
const daNpc_Tkj_HIOParam daNpc_Tkj_Param_c::m = {
DUSK_GAME_DATA const daNpc_Tkj_HIOParam daNpc_Tkj_Param_c::m = {
120.0f,
-3.0f,
1.0f,