Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -10,7 +10,7 @@
#include "m_Do/m_Do_graphic.h"
#include <cstring>
const daNpc_Uri_HIOParam daNpc_Uri_Param_c::m = {
DUSK_GAME_DATA const daNpc_Uri_HIOParam daNpc_Uri_Param_c::m = {
200.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale
@@ -190,7 +190,7 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0},
};
const char* daNpc_Uri_c::mCutNameList[7] = {
DUSK_GAME_DATA const char* daNpc_Uri_c::mCutNameList[7] = {
"",
"CONVERSATION",
"START_CARRY_TUTORIAL",
@@ -200,7 +200,7 @@ const char* daNpc_Uri_c::mCutNameList[7] = {
"MEETING_AGAIN",
};
daNpc_Uri_c::cutFunc DUSK_CONST daNpc_Uri_c::mCutList[7] = {
DUSK_GAME_DATA daNpc_Uri_c::cutFunc DUSK_CONST daNpc_Uri_c::mCutList[7] = {
NULL,
&daNpc_Uri_c::cutConversation,
&daNpc_Uri_c::cutStartCarryTutorial,