Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -80,12 +80,12 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0}, {-1, 0, 0}, {2, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_yamiT_c::mCutNameList[2] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_yamiT_c::mCutNameList[2] = {
"",
"STOPPER",
};
daNpc_yamiT_c::cutFunc DUSK_CONST daNpc_yamiT_c::mCutList[2] = {
DUSK_GAME_DATA daNpc_yamiT_c::cutFunc DUSK_CONST daNpc_yamiT_c::mCutList[2] = {
NULL,
&daNpc_yamiT_c::cutStopper,
};
@@ -97,7 +97,7 @@ daNpc_yamiT_c::~daNpc_yamiT_c() {
deleteRes(l_loadResPtrnList[mType], (const char**)l_resNameList);
}
const daNpc_yamiT_HIOParam daNpc_yamiT_Param_c::m = {
DUSK_GAME_DATA const daNpc_yamiT_HIOParam daNpc_yamiT_Param_c::m = {
230.0f, // attention_offset
-3.0f, // gravity
1.0f, // scale