mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-16 20:27:36 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
This commit is contained in:
@@ -80,12 +80,12 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
|
||||
{-1, 0, 0}, {-1, 0, 0}, {2, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
|
||||
};
|
||||
|
||||
char DUSK_CONST* DUSK_CONST daNpc_yamiT_c::mCutNameList[2] = {
|
||||
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_yamiT_c::mCutNameList[2] = {
|
||||
"",
|
||||
"STOPPER",
|
||||
};
|
||||
|
||||
daNpc_yamiT_c::cutFunc DUSK_CONST daNpc_yamiT_c::mCutList[2] = {
|
||||
DUSK_GAME_DATA daNpc_yamiT_c::cutFunc DUSK_CONST daNpc_yamiT_c::mCutList[2] = {
|
||||
NULL,
|
||||
&daNpc_yamiT_c::cutStopper,
|
||||
};
|
||||
@@ -97,7 +97,7 @@ daNpc_yamiT_c::~daNpc_yamiT_c() {
|
||||
deleteRes(l_loadResPtrnList[mType], (const char**)l_resNameList);
|
||||
}
|
||||
|
||||
const daNpc_yamiT_HIOParam daNpc_yamiT_Param_c::m = {
|
||||
DUSK_GAME_DATA const daNpc_yamiT_HIOParam daNpc_yamiT_Param_c::m = {
|
||||
230.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
1.0f, // scale
|
||||
|
||||
Reference in New Issue
Block a user