Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -73,9 +73,9 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
char DUSK_CONST* DUSK_CONST daNpc_zanB_c::mCutNameList[1] = {""};
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_zanB_c::mCutNameList[1] = {""};
daNpc_zanB_c::cutFunc DUSK_CONST daNpc_zanB_c::mCutList[1] = {NULL};
DUSK_GAME_DATA daNpc_zanB_c::cutFunc DUSK_CONST daNpc_zanB_c::mCutList[1] = {NULL};
daNpc_zanB_c::~daNpc_zanB_c() {
OS_REPORT("|%06d:%x|daNpc_zanB_c -> デストラクト\n", g_Counter.mCounter0, this);
@@ -93,7 +93,7 @@ daNpc_zanB_c::~daNpc_zanB_c() {
deleteRes(l_loadResPtrnList[mType], (const char**)l_resNameList);
}
daNpc_zanB_HIOParam const daNpc_zanB_Param_c::m = {
DUSK_GAME_DATA daNpc_zanB_HIOParam const daNpc_zanB_Param_c::m = {
270.0f,
-3.0f,
1.0f,