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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -73,9 +73,9 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
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{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
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};
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char DUSK_CONST* DUSK_CONST daNpc_zanB_c::mCutNameList[1] = {""};
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_zanB_c::mCutNameList[1] = {""};
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daNpc_zanB_c::cutFunc DUSK_CONST daNpc_zanB_c::mCutList[1] = {NULL};
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DUSK_GAME_DATA daNpc_zanB_c::cutFunc DUSK_CONST daNpc_zanB_c::mCutList[1] = {NULL};
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daNpc_zanB_c::~daNpc_zanB_c() {
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OS_REPORT("|%06d:%x|daNpc_zanB_c -> デストラクト\n", g_Counter.mCounter0, this);
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@@ -93,7 +93,7 @@ daNpc_zanB_c::~daNpc_zanB_c() {
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deleteRes(l_loadResPtrnList[mType], (const char**)l_resNameList);
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}
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daNpc_zanB_HIOParam const daNpc_zanB_Param_c::m = {
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DUSK_GAME_DATA daNpc_zanB_HIOParam const daNpc_zanB_Param_c::m = {
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270.0f,
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-3.0f,
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1.0f,
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