Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -57,15 +57,15 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
{-1, 0, 0}, {-1, 0, 0}
};
char DUSK_CONST* DUSK_CONST daNpc_ZelR_c::mCutNameList = "";
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_ZelR_c::mCutNameList = "";
daNpc_ZelR_c::EventFn daNpc_ZelR_c::mCutList[1] = {
DUSK_GAME_DATA daNpc_ZelR_c::EventFn daNpc_ZelR_c::mCutList[1] = {
NULL
};
static NPC_ZELR_HIO_CLASS l_HIO;
daNpc_ZelR_HIOParam const daNpc_ZelR_Param_c::m = {
DUSK_GAME_DATA daNpc_ZelR_HIOParam const daNpc_ZelR_Param_c::m = {
190.0f,
-3.0f,
1.0f,