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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -57,15 +57,15 @@ static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenc
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{-1, 0, 0}, {-1, 0, 0}
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};
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char DUSK_CONST* DUSK_CONST daNpc_ZelR_c::mCutNameList = "";
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DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_ZelR_c::mCutNameList = "";
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daNpc_ZelR_c::EventFn daNpc_ZelR_c::mCutList[1] = {
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DUSK_GAME_DATA daNpc_ZelR_c::EventFn daNpc_ZelR_c::mCutList[1] = {
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NULL
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};
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static NPC_ZELR_HIO_CLASS l_HIO;
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daNpc_ZelR_HIOParam const daNpc_ZelR_Param_c::m = {
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DUSK_GAME_DATA daNpc_ZelR_HIOParam const daNpc_ZelR_Param_c::m = {
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190.0f,
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-3.0f,
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1.0f,
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