Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -22,7 +22,7 @@
static NPC_ZRA_HIO_CLASS l_HIO;
daNpc_zrA_HIOParam const daNpc_zrA_Param_c::m = {
DUSK_GAME_DATA daNpc_zrA_HIOParam const daNpc_zrA_Param_c::m = {
230.0f, // mAttnOffsetY
-3.0f, // mGravity
1.0f, // mScale
@@ -410,7 +410,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_myName[4] = {
"zrWF",
};
char DUSK_CONST* DUSK_CONST daNpc_zrA_c::mEvtCutNameList[11] = {
DUSK_GAME_DATA char DUSK_CONST* DUSK_CONST daNpc_zrA_c::mEvtCutNameList[11] = {
"",
"TALK_SWIM",
"BEFORE_BLAST_ZRR",
@@ -424,7 +424,7 @@ char DUSK_CONST* DUSK_CONST daNpc_zrA_c::mEvtCutNameList[11] = {
"TALK_MULTI",
};
daNpc_zrA_c::EventFn DUSK_CONST daNpc_zrA_c::mEvtCutList[11] = {
DUSK_GAME_DATA daNpc_zrA_c::EventFn DUSK_CONST daNpc_zrA_c::mEvtCutList[11] = {
NULL,
&daNpc_zrA_c::ECut_talkSwim,
&daNpc_zrA_c::ECut_beforeBlastzrR,