mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-17 04:31:37 -04:00
Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
This commit is contained in:
@@ -45,7 +45,7 @@ int daBmWindow_c::CreateHeap() {
|
||||
return mModel != NULL ? 1 : 0;
|
||||
}
|
||||
|
||||
dCcD_SrcGObjInf const daBmWindow_c::mCcDObjInfo = {
|
||||
DUSK_GAME_DATA dCcD_SrcGObjInf const daBmWindow_c::mCcDObjInfo = {
|
||||
{0, {{0, 0, 0}, {0xd8fafdbf, 0x11}, {0}}},
|
||||
{1, 0, 0, 0, 0},
|
||||
{0xa, 0, 0, 0, 0xa6},
|
||||
@@ -122,7 +122,7 @@ int daBmWindow_c::Execute(Mtx** param_1) {
|
||||
|
||||
static daBmWindow_HIO_c l_HIO;
|
||||
|
||||
dCcD_SrcCyl daBmWindow_c::mCcDCyl = {
|
||||
DUSK_GAME_DATA dCcD_SrcCyl daBmWindow_c::mCcDCyl = {
|
||||
daBmWindow_c::mCcDObjInfo,
|
||||
{
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user