Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -45,7 +45,7 @@ int daBmWindow_c::CreateHeap() {
return mModel != NULL ? 1 : 0;
}
dCcD_SrcGObjInf const daBmWindow_c::mCcDObjInfo = {
DUSK_GAME_DATA dCcD_SrcGObjInf const daBmWindow_c::mCcDObjInfo = {
{0, {{0, 0, 0}, {0xd8fafdbf, 0x11}, {0}}},
{1, 0, 0, 0, 0},
{0xa, 0, 0, 0, 0xa6},
@@ -122,7 +122,7 @@ int daBmWindow_c::Execute(Mtx** param_1) {
static daBmWindow_HIO_c l_HIO;
dCcD_SrcCyl daBmWindow_c::mCcDCyl = {
DUSK_GAME_DATA dCcD_SrcCyl daBmWindow_c::mCcDCyl = {
daBmWindow_c::mCcDObjInfo,
{
{