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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -14,7 +14,7 @@
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static const char* dummyString() { return ""; }
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daObj_BouMato_HIOParam const daObj_BouMato_Param_c::m = {
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DUSK_GAME_DATA daObj_BouMato_HIOParam const daObj_BouMato_Param_c::m = {
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0.0f, -3.0f, 1.0f, 400.0f, 300.0f, 4.0f, 20.0f,
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};
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