Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ int daObjBurnBox_MoveBGDraw(daObjBurnBox_c* i_this) {
return i_this->MoveBGDraw();
}
actor_method_class daObjBurnBox_METHODS = {
DUSK_GAME_DATA actor_method_class daObjBurnBox_METHODS = {
(process_method_func) daObjBurnBox_create1st, (process_method_func)daObjBurnBox_MoveBGDelete,
(process_method_func) daObjBurnBox_MoveBGExecute, NULL,
(process_method_func) daObjBurnBox_MoveBGDraw,