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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -186,7 +186,7 @@ int daObjBurnBox_MoveBGDraw(daObjBurnBox_c* i_this) {
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return i_this->MoveBGDraw();
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}
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actor_method_class daObjBurnBox_METHODS = {
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DUSK_GAME_DATA actor_method_class daObjBurnBox_METHODS = {
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(process_method_func) daObjBurnBox_create1st, (process_method_func)daObjBurnBox_MoveBGDelete,
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(process_method_func) daObjBurnBox_MoveBGExecute, NULL,
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(process_method_func) daObjBurnBox_MoveBGDraw,
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