Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -21,14 +21,14 @@ void daFireWood2_c::setBaseMtx() {
static daFireWood2_HIO_c l_HIO;
const dCcD_SrcGObjInf daFireWood2_c::mCcDObjInfo = {
DUSK_GAME_DATA const dCcD_SrcGObjInf daFireWood2_c::mCcDObjInfo = {
{0, {{AT_TYPE_LANTERN_SWING, 0, 0x13}, {0xD8FBFFFF, 0x1F}, {0x79}}},
{dCcD_SE_SWORD, 0, 0, dCcD_MTRL_NONE, 0},
{dCcD_SE_STONE, 0, 0, dCcD_MTRL_NONE, 0},
{0},
};
dCcD_SrcCyl daFireWood2_c::mCcDCyl = {
DUSK_GAME_DATA dCcD_SrcCyl daFireWood2_c::mCcDCyl = {
daFireWood2_c::mCcDObjInfo,
{
{