Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+3 -3
View File
@@ -1086,7 +1086,7 @@ void daItem_c::set_bound_se() {
}
}
s32 daItem_c::m_timer_max = 10000;
DUSK_GAME_DATA s32 daItem_c::m_timer_max = 10000;
int daItem_c::CountTimer() {
m_timer++;
@@ -1198,7 +1198,7 @@ void daItem_c::initScale() {
}
}
procFunc daItem_c::mFuncPtr[] = {
DUSK_GAME_DATA procFunc daItem_c::mFuncPtr[] = {
&daItem_c::procMainNormal, &daItem_c::procMainEnemyCarry,
&daItem_c::procMainSimpleGetDemo, &daItem_c::procWaitGetDemoEvent,
&daItem_c::procMainGetDemoEvent, &daItem_c::procMainBoomerangCarry,
@@ -1206,7 +1206,7 @@ procFunc daItem_c::mFuncPtr[] = {
&daItem_c::procMainForceGet, NULL,
};
const dCcD_SrcCyl daItem_c::m_cyl_src = {
DUSK_GAME_DATA const dCcD_SrcCyl daItem_c::m_cyl_src = {
{
{0, {{0, 0, 0}, {0xFFFFFFFF, 17}, 0x59}},
{dCcD_SE_NONE, 0, 0, 0, {0}},