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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -1086,7 +1086,7 @@ void daItem_c::set_bound_se() {
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}
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}
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s32 daItem_c::m_timer_max = 10000;
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DUSK_GAME_DATA s32 daItem_c::m_timer_max = 10000;
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int daItem_c::CountTimer() {
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m_timer++;
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@@ -1198,7 +1198,7 @@ void daItem_c::initScale() {
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}
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}
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procFunc daItem_c::mFuncPtr[] = {
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DUSK_GAME_DATA procFunc daItem_c::mFuncPtr[] = {
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&daItem_c::procMainNormal, &daItem_c::procMainEnemyCarry,
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&daItem_c::procMainSimpleGetDemo, &daItem_c::procWaitGetDemoEvent,
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&daItem_c::procMainGetDemoEvent, &daItem_c::procMainBoomerangCarry,
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@@ -1206,7 +1206,7 @@ procFunc daItem_c::mFuncPtr[] = {
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&daItem_c::procMainForceGet, NULL,
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};
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const dCcD_SrcCyl daItem_c::m_cyl_src = {
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DUSK_GAME_DATA const dCcD_SrcCyl daItem_c::m_cyl_src = {
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{
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{0, {{0, 0, 0}, {0xFFFFFFFF, 17}, 0x59}},
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{dCcD_SE_NONE, 0, 0, 0, {0}},
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