Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -12,7 +12,7 @@
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
KazoNekoAttr const daObjKazeNeko_c::M_attr = {
DUSK_GAME_DATA KazoNekoAttr const daObjKazeNeko_c::M_attr = {
30.0f, 120.0f, 3000.0f, 7000.0f, 90.0f,
1800.0f, 180.0f, 27.0f, 15.0f,
1, 0x70, 0x6400, 0x190000,