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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -12,7 +12,7 @@
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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KazoNekoAttr const daObjKazeNeko_c::M_attr = {
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DUSK_GAME_DATA KazoNekoAttr const daObjKazeNeko_c::M_attr = {
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30.0f, 120.0f, 3000.0f, 7000.0f, 90.0f,
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1800.0f, 180.0f, 27.0f, 15.0f,
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1, 0x70, 0x6400, 0x190000,
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