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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -17,7 +17,7 @@ static s32 l_bmdData[4] = { 8, 0, 9, 0 };
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static DUSK_CONST char* l_resNameList[1] = {"Kakashi"};
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const daObj_KBacket_HIOParam daObj_KBacket_Param_c::m = {
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DUSK_GAME_DATA const daObj_KBacket_HIOParam daObj_KBacket_Param_c::m = {
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0.0f, -5.0f, 1.0f, 400.0f, 73.0f, 30.0f, 30.0f, 30.0f, 37.0f, 45.0f, 0.0f
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};
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