Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ static s32 l_bmdData[4] = { 8, 0, 9, 0 };
static DUSK_CONST char* l_resNameList[1] = {"Kakashi"};
const daObj_KBacket_HIOParam daObj_KBacket_Param_c::m = {
DUSK_GAME_DATA const daObj_KBacket_HIOParam daObj_KBacket_Param_c::m = {
0.0f, -5.0f, 1.0f, 400.0f, 73.0f, 30.0f, 30.0f, 30.0f, 37.0f, 45.0f, 0.0f
};