Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -25,14 +25,14 @@ static DUSK_CONSTEXPR cull_box l_cull_box = {
{50.0f, 100.0f, 50.0f},
};
const dCcD_SrcGObjInf daKtOnFire_c::mCcDObjInfo = {
DUSK_GAME_DATA const dCcD_SrcGObjInf daKtOnFire_c::mCcDObjInfo = {
{0x0, {{0x200, 0x0, 0x13}, {0xD8FBFFFF, 0x11}, 0x0}}, // mObj
{dCcD_SE_SWORD, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0}, // mGObjTg
{0x0}, // mGObjCo
};
dCcD_SrcCyl daKtOnFire_c::mCcDCyl = {
DUSK_GAME_DATA dCcD_SrcCyl daKtOnFire_c::mCcDCyl = {
mCcDObjInfo,
{
{