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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -127,7 +127,7 @@ static dCcD_SrcSph l_sphSrc = {
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} // mSphAttr
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};
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u16 l_se_angle[4] = {0, 0x3FFF, 0x7FFF, 0xBFFF}; // {0°, 90°, 180°, 270°}
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DUSK_GAME_DATA u16 l_se_angle[4] = {0, 0x3FFF, 0x7FFF, 0xBFFF}; // {0°, 90°, 180°, 270°}
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int daObjKWheel00_c::Create() {
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mpModel->setBaseTRMtx(mTransformMtx);
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