Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -127,7 +127,7 @@ static dCcD_SrcSph l_sphSrc = {
} // mSphAttr
};
u16 l_se_angle[4] = {0, 0x3FFF, 0x7FFF, 0xBFFF}; // {0°, 90°, 180°, 270°}
DUSK_GAME_DATA u16 l_se_angle[4] = {0, 0x3FFF, 0x7FFF, 0xBFFF}; // {0°, 90°, 180°, 270°}
int daObjKWheel00_c::Create() {
mpModel->setBaseTRMtx(mTransformMtx);