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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -171,7 +171,7 @@ Hio_c L_hio;
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}
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char const Act_c::M_arcname[5] = "Mhsg";
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DUSK_GAME_DATA char const Act_c::M_arcname[5] = "Mhsg";
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int Act_c::CreateHeap() {
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J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, attr_type(mType).field_0x0);
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@@ -344,7 +344,7 @@ void Act_c::mode_fell_init() {
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void Act_c::mode_fell() {
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}
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Mtx Act_c::M_tmp_mtx;
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DUSK_GAME_DATA Mtx Act_c::M_tmp_mtx;
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void Act_c::set_mtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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