Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -171,7 +171,7 @@ Hio_c L_hio;
}
char const Act_c::M_arcname[5] = "Mhsg";
DUSK_GAME_DATA char const Act_c::M_arcname[5] = "Mhsg";
int Act_c::CreateHeap() {
J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, attr_type(mType).field_0x0);
@@ -344,7 +344,7 @@ void Act_c::mode_fell_init() {
void Act_c::mode_fell() {
}
Mtx Act_c::M_tmp_mtx;
DUSK_GAME_DATA Mtx Act_c::M_tmp_mtx;
void Act_c::set_mtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);