Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ daLv2Candle_HIO_c::daLv2Candle_HIO_c() {
mColor2B = 0x42;
}
dCcD_SrcGObjInf const daLv2Candle_c::mCcDObjInfo = {
DUSK_GAME_DATA dCcD_SrcGObjInf const daLv2Candle_c::mCcDObjInfo = {
{
0, {
{0x200, 0, 0x13},
@@ -48,7 +48,7 @@ dCcD_SrcGObjInf const daLv2Candle_c::mCcDObjInfo = {
{0},
};
dCcD_SrcCyl daLv2Candle_c::mCcDCyl = {
DUSK_GAME_DATA dCcD_SrcCyl daLv2Candle_c::mCcDCyl = {
daLv2Candle_c::mCcDObjInfo,
{
{ {0.0f, 0.0f, 0.0f}, 0, 0}