Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -50,14 +50,14 @@ int daIceWall_c::CreateHeap() {
static daIceWall_HIO_c l_HIO;
const dCcD_SrcGObjInf daIceWall_c::mCcDObjInfo = {
DUSK_GAME_DATA const dCcD_SrcGObjInf daIceWall_c::mCcDObjInfo = {
{0, {{0x100, 1, 0}, {0x400000, 0x11}, {0}}},
{dCcD_SE_SWORD, 0, 0, 2, 1},
{dCcD_SE_STONE, 0, 0, 0, 0x2006},
{0},
};
dCcD_SrcCyl daIceWall_c::mCcDCyl = {
DUSK_GAME_DATA dCcD_SrcCyl daIceWall_c::mCcDCyl = {
daIceWall_c::mCcDObjInfo,
{
{