Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+5 -5
View File
@@ -51,28 +51,28 @@ daLv6TogeTrap_HIO_c::daLv6TogeTrap_HIO_c() {
static daLv6TogeTrap_HIO_c l_HIO;
const dCcD_SrcGObjInf daLv6TogeTrap_c::mCcDObjInfo = {
DUSK_GAME_DATA const dCcD_SrcGObjInf daLv6TogeTrap_c::mCcDObjInfo = {
{0, {{0x800, 0x1, 0x1F}, {0xD8FBFDFF, 0x11}, {0x79}}},
{dCcD_SE_SWORD, 0, 1, 0, 1},
{dCcD_SE_STONE, 5, 0, 0, 0},
{0},
};
const dCcD_SrcGObjInf daLv6TogeTrap_c::mCcDObjInfo2 = {
DUSK_GAME_DATA const dCcD_SrcGObjInf daLv6TogeTrap_c::mCcDObjInfo2 = {
{0, {{0x0, 0x0, 0}, {0xDAFBFDFF, 0x11}, {0x0}}},
{dCcD_SE_SWORD, 0, 0, 0, 0},
{dCcD_SE_STONE, 1, 0, 0, 2},
{0},
};
dCcD_SrcSph daLv6TogeTrap_c::mCcDSph = {
DUSK_GAME_DATA dCcD_SrcSph daLv6TogeTrap_c::mCcDSph = {
daLv6TogeTrap_c::mCcDObjInfo,
{
{{0.0f, 0.0f, 0.0f}, 0.0f} // mSph
} // mSphAttr
};
dCcD_SrcCyl daLv6TogeTrap_c::mCcDCyl = {
DUSK_GAME_DATA dCcD_SrcCyl daLv6TogeTrap_c::mCcDCyl = {
daLv6TogeTrap_c::mCcDObjInfo2,
{
{
@@ -89,7 +89,7 @@ static DUSK_CONSTEXPR char DUSK_CONST* l_resNameIdx[3] = {
"L9Toge",
};
const f32 daLv6TogeTrap_c::mSpeed[16] = {
DUSK_GAME_DATA const f32 daLv6TogeTrap_c::mSpeed[16] = {
10.0f,
16.666666f,
23.333334f,