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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -37,7 +37,7 @@ void daL8Lift_c::setBaseMtx() {
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mpModel->setBaseTRMtx(mDoMtx_stack_c::now);
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}
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f32 const daL8Lift_c::mSpeed[16] = {
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DUSK_GAME_DATA f32 const daL8Lift_c::mSpeed[16] = {
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5.0f, 6.6666665f, 8.333333f, 10.0f, 11.666667f, 13.333333f,
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15.0f, 16.666666f, 18.333334f, 20.0f, 21.666666, 23.333334,
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25.0f, 26.666666f, 28.333334f, 3.3333333f
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