Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -132,7 +132,7 @@ int daObj_Maki_IsDelete(obj_maki_class* i_this) {
return true;
}
u8 lbl_567_bss_8;
DUSK_GAME_DATA u8 lbl_567_bss_8;
int daObj_Maki_Delete(obj_maki_class* i_this) {
dComIfG_resDelete(&i_this->mPhase, "Obj_maki");
@@ -237,7 +237,7 @@ cPhs_Step daObj_Maki_Create(fopAc_ac_c* i_this) {
return phase;
}
actor_method_class l_daObj_Maki_Method = {
DUSK_GAME_DATA actor_method_class l_daObj_Maki_Method = {
(process_method_func)daObj_Maki_Create, (process_method_func)daObj_Maki_Delete,
(process_method_func)daObj_Maki_Execute, (process_method_func)daObj_Maki_IsDelete,
(process_method_func)daObj_Maki_Draw,