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https://github.com/TwilitRealm/dusklight
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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -132,7 +132,7 @@ int daObj_Maki_IsDelete(obj_maki_class* i_this) {
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return true;
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}
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u8 lbl_567_bss_8;
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DUSK_GAME_DATA u8 lbl_567_bss_8;
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int daObj_Maki_Delete(obj_maki_class* i_this) {
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dComIfG_resDelete(&i_this->mPhase, "Obj_maki");
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@@ -237,7 +237,7 @@ cPhs_Step daObj_Maki_Create(fopAc_ac_c* i_this) {
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return phase;
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}
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actor_method_class l_daObj_Maki_Method = {
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DUSK_GAME_DATA actor_method_class l_daObj_Maki_Method = {
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(process_method_func)daObj_Maki_Create, (process_method_func)daObj_Maki_Delete,
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(process_method_func)daObj_Maki_Execute, (process_method_func)daObj_Maki_IsDelete,
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(process_method_func)daObj_Maki_Draw,
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