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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -9,7 +9,7 @@
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static DUSK_CONSTEXPR char DUSK_CONST* l_resName = "J_Hatake";
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daObj_Pleaf_HIOParam const daObj_Pleaf_Param_c::m = {0, -3.0f, 1.0f, 900.0f};
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DUSK_GAME_DATA daObj_Pleaf_HIOParam const daObj_Pleaf_Param_c::m = {0, -3.0f, 1.0f, 900.0f};
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static OBJ_PLEAF_HIO_CLASS l_HIO;
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