Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
static DUSK_CONSTEXPR char DUSK_CONST* l_resName = "J_Hatake";
daObj_Pleaf_HIOParam const daObj_Pleaf_Param_c::m = {0, -3.0f, 1.0f, 900.0f};
DUSK_GAME_DATA daObj_Pleaf_HIOParam const daObj_Pleaf_Param_c::m = {0, -3.0f, 1.0f, 900.0f};
static OBJ_PLEAF_HIO_CLASS l_HIO;