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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -29,7 +29,7 @@ static s8 l_tileMoveData[21][4] = {
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static OBJ_SMTILE_HIO_CLASS l_HIO;
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daObj_SMTile_HIOParam const daObj_SMTile_Param_c::m = {600.0f, 20.0f};
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DUSK_GAME_DATA daObj_SMTile_HIOParam const daObj_SMTile_Param_c::m = {600.0f, 20.0f};
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#if DEBUG
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daObj_SMTile_HIO_c::daObj_SMTile_HIO_c() {
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