Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ static s8 l_tileMoveData[21][4] = {
static OBJ_SMTILE_HIO_CLASS l_HIO;
daObj_SMTile_HIOParam const daObj_SMTile_Param_c::m = {600.0f, 20.0f};
DUSK_GAME_DATA daObj_SMTile_HIOParam const daObj_SMTile_Param_c::m = {600.0f, 20.0f};
#if DEBUG
daObj_SMTile_HIO_c::daObj_SMTile_HIO_c() {