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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -11,11 +11,11 @@
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#include "m_Do/m_Do_ext.h"
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#include "d/actor/d_a_npc.h"
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const daObj_Stick_HIOParam daObj_Stick_Param_c::m = {
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DUSK_GAME_DATA const daObj_Stick_HIOParam daObj_Stick_Param_c::m = {
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0.0f, -3.0f, 1.0f, 100.0f
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};
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dCcD_SrcSph daObj_Stick_c::mCcDSph = {
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DUSK_GAME_DATA dCcD_SrcSph daObj_Stick_c::mCcDSph = {
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daNpcT_c::mCcDObjData, // mObjInf
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{
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{{0.0f, 0.0f, 0.0f}, 0.0f} // mSph
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