Annotate all data with DUSK_GAME_DATA (#2214)

The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
This commit is contained in:
Luke Street
2026-07-14 13:49:21 -06:00
committed by GitHub
parent f5d30a886d
commit eed14acdc6
843 changed files with 4817 additions and 4821 deletions
+2 -2
View File
@@ -11,11 +11,11 @@
#include "m_Do/m_Do_ext.h"
#include "d/actor/d_a_npc.h"
const daObj_Stick_HIOParam daObj_Stick_Param_c::m = {
DUSK_GAME_DATA const daObj_Stick_HIOParam daObj_Stick_Param_c::m = {
0.0f, -3.0f, 1.0f, 100.0f
};
dCcD_SrcSph daObj_Stick_c::mCcDSph = {
DUSK_GAME_DATA dCcD_SrcSph daObj_Stick_c::mCcDSph = {
daNpcT_c::mCcDObjData, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 0.0f} // mSph